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effect

effect

effect -- abstract parent feature for effects

effect provides a means to perform effectful operations. Instances
of effect are instated in the current environment while their code is
executed. The code may perform operations of the instated effect
via <type>.env. These operations may either return normally (resume) or
abort the current computation, i.e., return directly to the call that
instated the effect.

Effects are identified by their type, including any actual type parameters.
Effect instances must be assignable to the effect type. This means that if
the effect type is a value type, the instance must be an instance of exactly
that type while if the effect type is a ref type, the instance might be of
a type that inherits from the effect type that is --possibly after boxing--
assignable to that type.

Effect operations may replace an instated instance by a new value.
This gives operations a means to become stateful.

In case an effect performs an abort, the code the effect was instated for
will be abandoned and the function passed via tha `def` argument to
`instate` will be used to produce a result from the last effect instance.

Effects may redefine the `finally` feature that is executed directly after
an instated effect was removed, independent of the reason why it is removed.
This means, finally is executed after code running in the effect returns
normally, after a call to an operation that results in an abort or when
a surrounding effect is aborted.

Functions

does this effect support abort?

Redefining this to return `false` helps to detect unexptected calls to
`abort` at runtime and ensure that the static analysis finds that the
code executed with this effect will always return normally and produce
a result. This is used, e.g, in `mutate` to avoid static analysis
reporting `panic` as an effect of the use of a local mutate instance.
§
:
Any
 => 
String 
[Inherited from  Any]
create a String from this instance. Unless redefined, `a.as_string` will
create `"instance[T]"` where `T` is the dynamic type of `a`
convenience version of `type.default` for effect values whose type is
exactly the effect type (i.e., the value type does not inherit
from the effect type).

set default instance for effect type `effect.this` to value `effect.this`.

NYI: UNDER DEVELOPMENT: See type.default
§
:
Any
 => 
Type 
[Inherited from  Any]
Get the dynamic type of this instance. For value instances `x`, this is
equal to `type_of x`, but for `x` with a `ref` type `x.dynamic_type` gives
the actual runtime type, while `type_of x` results in the static
compile-time type.

There is no dynamic type of a type instance since this would result in an
endless hierarchy of types. So for Type values, dynamic_type is redefined
to just return Type.type.
feature that will be called on the final instance of this effect
after it has been de-instated.

This happens either on a normal return form the code passed to
`instate`, on an abort perfomed on this effect or on an abort
performed on an effect instated prior to this effect's instation.

This can be used to perform actions when leaving an effect such
a cleanup up resources that were created or opened by operations
of this effect.
§(R 
type
, code Function effect.instate_self.R)
:
Any
 => 
effect.instate_self.R
convenience version of `instate` for effect values whose type is
exactly the effect type (i.e., the value type does not inherit
from the effect type).

Execute 'code' in a context where this effect instance has been
instated for effect type `effect.this`.

In case `f` returns normally, this will return `f`'s result.

In case `f` aborts this effect, this will panic.
§
:
Any
 => 
String 
[Inherited from  Any]
convenience prefix operator to create a string from a value.

This permits usage of `$` as a prefix operator in a similar way both
inside and outside of constant strings: $x and "$x" will produce the
same string.
replace existing effect of type `effect.this` by the new effect value `effect.this`.

This is a convenience feature for value type effects for which the type of
the effect instance equals the effect type. `ref` type effects typically have
values that may be children of the effect type that are of a different type, so
`effect_type.replace new_value` must be used.

replace may only be called during the execution of an operation of a currently instated
effect of the same effect type.

Type Features

Abort code execution for the instated effect.this.env and return to the point
where the effect was instated.
§(e effect.this.type)
:
Any
 is
replace existing effect for type `effect.this` by the new effect value `e`
and abort code execution to return to the point where the effect was instated.
§
:
Any
 is
 
[Inherited from  Type]
string representation of this type to be used for debugging.

result has the form "Type of '<name>'", but this might change in the future

redefines:

§(e effect.this.type)
:
Any
 is
set default instance for effect type `effect.this` to `e`

NYI: UNDER DEVELOPMENT: This is a manual work-around to automatically install
default effects. It should be replaced by a effect configuration file that
is defined locally to a fuzion project or globally to the fuzion installation
the defines the default effects to be used. The DFA should then automatically
determine the required effects and create code to instate them at the beginning
of an application.
§
:
Any
 is
 
[Inherited from  Type]
There is no dynamic type of a type instance since this would result in an
endless hierarchy of types, so dynamic_type is redefined to just return
Type.type here.

redefines:

has an effect of the given type been instated?
§(T 
type
)
:
Any
 is
 
[Inherited from  Type]
Is this type assignable to a type parameter with constraint `T`?

The result of this is a compile-time constant that can be used to specialize
code for a particular type.

is_of_integer_type(n T : numeric) => T : integer
say (is_of_integer_type 1234) # true
say (is_of_integer_type 3.14) # false

it is most useful in conjunction preconditions or `if` statements as in

pair(a,b T) is

=>

or

val(n T) is

§(R 
type
, e effect.this.type, code Function effect.type.instate.R)
:
Any
 is
execute 'code' in a context where the effect instance `e` has been
installed for effect type `effect.this`.

In case `f` returns normally, this will return `f`'s result.

In case `f` aborts this effect, this will panic.
execute 'code' in a context where the effect instance `e` has been
installed for effect type `effect.this`.

In case `f` returns normally, this will return `f`'s result.

In case `f` aborts this effect, return `def()`.
has an effect of this type been instated?
§
:
Any
 is
 
[Inherited from  Type]
name of this type, including type parameters, e.g. 'option (list i32)'.
§(e effect.this.type)
:
Any
 is
replace existing effect for type `effect.this` by the new effect value `e`.

For effects that model the outside world (e.g., i/o, time, sensors and actuators, etc.),
the effect might be a unit type, so the replace is effectively a no-operation. However,
the call to `replace` is used ot model the change of the outside world and must be
included for analysis tools to appreciate this.

replace may only be called during the execution of an operation of a currently instated
effect of the same effect type.

NYI: BUG: It is currently not enforced that replace is only called during the execution
of an operation of a currenlty instated effect of the same effect type.
abort the current execution and return from the surrounding call to
`instate`.

NYI: CLEANUP: `return` is the same as `abort`. The term `return` seems
common for algebraic effects, but is confusing since it is different to
returning from a call. We need to decide to break with algebraic effect
jargon (and remove `return`) or to stick with it (and rename `abort` as
`return`).
§
:
Any
 is
 
[Inherited from  Any]
Get a type as a value.

This is a feature with the effect equivalent to Fuzion's `expr.type` call tail.
It is recommended to use `expr.type` and not `expr.type_value`.

`type_value` is here to show how this can be implemented and to illustrate the
difference to `dynamic_type`.